The Headless Romans is a quick interior scene I made with the goal of creating a high poly chiaroscuro scene in Unreal Engine 5. In order to save time and challenge myself with a limited palette, I only used Quixel assets both unmodified and modified with blender. The shattered glass was made from scratch in blender and the jack-o-lantern and doors are modified Quixel assets. The composition is original and inspired by the Headless Horseman. Software used: Blender, Unreal Engine 5, Quixel Suite | Made in 2023

3D Modeling | Texturing | UE5

3D Modeling | Texturing | UE5

3D Modeling | Texturing | UE4

3D Modeling | Texturing | Blender

Photogrammetry | Blender

 Scene Design | UE5